
You played as a futuristic spaceship in a 3D world on a planets surface somewhere in space. This is a pretty bad description for what I'm sure is a game no one has heard of, but I'd really like to remember the name. I can't actually remember very much of the actual gameplay, but colour was a main theme so it might have been some sort of puzzle-platformer involving colourful chameleons. I remember the art on the cartridge was some different-coloured lizards and the name had something to do with chameleons or a play-on-words involving lizards. I'm thinking of an N64 game, and I have no idea what the exact year was. But, again, you could not do this in the final military base. If you were playing co-op and your partner was still alive, you could use another credit to get 3 more lives. If you lost, it would show a map that displays how far you got, and then end. In single player, there was never an option to continue. But, in the final military base, you were not allowed to continue if you lost all your lives in co-op. You could put in as many credits as you wanted (obviously, because we owned the machine). First to missiles, then to missiles that exploded in a horizontal line, then to missiles that exploded in an "X" pattern. As you let them off, you would be upgrading your explosives. Shortly after these military bases, there would be a helipad, where you would park and let the guys get off. If you stopped your jeep next to the building, the guys would file into your car. You could use your explosives to blow up certain buildings in the base, and you would see that the buildings housed guys. On the way, there were several military bases. It was a vertical scroller, with you driving upwards (what I call "Gunsmoke-style"). You had two buttons: One for machine gun, and one for explosives, which started out as a blue grenade. Co-op was possible, adding another jeep to the screen. Maybe a couple years later.), we had an arcade cabinet that had no title on the marquee at the top, just some picture of guys in the army. When I was a kid (I'm thinking 1995, maybe, is when we bought it. Other than that, I can't really help you. The stone thing makes me think of the ricocheting powerup from Castlevania. If you've never played it (in which case we have to wonder how young you are) you definitely should - it's a critical piece of gaming history, and shows just how far shooters have come.Hurm.
#MONSTER JAM PC GAME 90S SOFTWARE#
With the success of this title, developer id Software was launched into the spotlight, and soon became one of the biggest independent developers in existence.Įven today, Wolfenstein 3D lives on, most recently having been ported to the iPhone (historically, it's been released for everything from the Super NES to the 3DO). And though Wolfenstein wasn't the first FPS, it's definitely the first one that garnered widespread recognition, and laid the path for other games like Doom, Quake, and even Call of Duty. Wolfenstein threw players against a horde of Nazi soldiers, monsters, and even Hitler himself, and fulfilled the fantasy of playing a Rambo-esque one-man army, leaving a trail of bodies in order to save the day. While Wolfenstein 3D is over 15 years old, it still holds a special place in many gamers' hearts for being the first first-person shooter they played.
